By Cockburn A.
This booklet provides suggestion for bringing tough software program tasks to winning conclusions with at least tension. It overviews the principals at the back of agile methodologies, and explains which methodologies healthy varied tasks. The e-book starts with theoretical discussions of philosophical questions about the definitions of conversation and software program improvement, then introduces a brand new vocabulary for describing methodologies, and discusses contributors and groups and numerous agile methodologies. Cockburn is a expert on object-oriented tasks.
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Extra info for Agile software development
Work products of every sort are sufficiently good as soon as they permit the next move. Knowing this permits a person to more easily detect the crossover from value adding to diminishing returns, to hit the point of being sufficient-to-purpose. That point has been nicknamed "satisficing" (Simon 1987, Bach URL). Agile Software Development: New Foundations Sufficiency for the Primary Goal Intermediate work products are not important as models of reality, nor do they have intrinsic value. They have value only as they help the team make a move in the game.
CONSULTANTS NOT TRADING NOTES A consulting firm, wanting to leverage its consultants' technical experience, installed Lotus Notes and encouraged the consultants to trade technical notes and help each other. They forgot that consultants retain their competitive value by owning secrets. To those consultants, knowledge was not just power, it was income. The Notes database stayed mysteriously empty, despite constant exhortations from upper management for the people to share their secrets. Conflicting Generalizations As you proceed through the next sections, please bear in mind that when talking about people, seemingly conflicting ideas come into play at the same time.
Software development is therefore a cooperative game of invention and communication. There is nothing in the game but people's ideas and the communication of those ideas to their colleagues and to the computer. Looking back at the literature of our field, we see a few people who have articulated this before. Peter Naur did, in his 1986 article "Programming as Theory Building," and Pelle Ehn did, in "Scandinavian Design: On Participation and Skill" (as well as his magnificent but out-of-print book Work-Oriented Design of Software Artifacts).